Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
Posted 22 SeptConfirmed open 12 min ago
Who can apply
Canada only
Salary
CA$146K–186K
Per year, CAD
Level
Lead / Staff
Contract
Timezone
Not stated
About the role
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations$145,800—$186,172 CADCanada Tier 2 Locations$131,400—$154,600 CADInterested in this role?
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About Mozilla
Listing details & historyShowHide
- Employer posted
- 22 Sept 2026
- Last confirmed open
- 12 min ago
- Source
- Employer careers site
- Degree
- Not mentioned
- Visa
- Not stated
- Timezone
- Not stated
- Languages
- Not stated
- Location evidence
- “Remote Canada”
Details are read from the listing text. They are not a guarantee of work authorization; confirm with the employer.